![]() In that case, DXVK can be forced to use a given device: Some applications do not provide a method to select a different GPU. Alternatively, the configuration file can be used. A value of 0 uncaps the frame rate, while any positive value will limit rendering to the given number of frames per second. The DXVK_FRAME_RATE environment variable can be used to limit the frame rate. 1.5)Īdditionally, DXVK_HUD=1 has the same effect as DXVK_HUD=devinfo,fps, and DXVK_HUD=full enables all available HUD elements. scale=x: Scales the HUD by a factor of x (e.g.samplers: Shows the current number of sampler pairs used.compiler: Shows shader compiler activity.api: Shows the D3D feature level used by the application.memory: Shows the amount of device memory allocated and used.descriptors: Shows the number of descriptor pools and descriptor sets.pipelines: Shows the total number of graphics and compute pipelines.drawcalls: Shows the number of draw calls and render passes per frame.submissions: Shows the number of command buffers submitted per frame. ![]()
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